02199cam a2200433 i 4500 546117941 TxAuBib 20220113120000.0 180801s2019||||||||||||||||||||||||eng|u 2018035563 9781534143166 LIB 29.93 1534143165 LIB 29.93 TxAuBib rda Hellebuyck, Adam,. Patterns and numbers in Minecraft : math. Ann Arbor, MI : Cherry Lake Publishing, [2019] pages cm. txt rdacontent n rdamedia nc rdacarrier Minecraft and steam Minecraft and steam Includes bibliographical references and index. Geometry: simple shapes -- Architecture: arches, vaults, and domes -- Probability: chance in Minecraft -- Find out more -- Extension activity. "Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a toolthat can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity."-- Provided by publisher. Grades 4 to 6. Children's - Grade 2-3, Age 7-8. 20220113. Mathematics Juvenile literature. Geometry Juvenile literature. Entertainment & Games Computers Juvenile Nonfiction. Video & Electronic Games Games & Activities Juvenile Nonfiction. software Computers Juvenile Nonfiction. Minecraft (Game) Juvenile literature. ARCHITECTURE Computer simulation Juvenile Nonfiction. Medvinsky, Michael,. Minecraft and steam. Minecraft and steam.