02199cam a2200433 i 4500
546117941
TxAuBib
20220113120000.0
180801s2019||||||||||||||||||||||||eng|u
2018035563
9781534143166
LIB
29.93
1534143165
LIB
29.93
TxAuBib
rda
Hellebuyck, Adam,.
Patterns and numbers in Minecraft :
math.
Ann Arbor, MI :
Cherry Lake Publishing,
[2019]
pages cm.
txt
rdacontent
n
rdamedia
nc
rdacarrier
Minecraft and steam
Minecraft and steam
Includes bibliographical references and index.
Geometry: simple shapes -- Architecture: arches, vaults, and domes -- Probability: chance in Minecraft -- Find out more -- Extension activity.
"Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a toolthat can be used to learn about real-world science, technology, engineering, art, and math. Patterns and Numbers in Minecraft focuses on math but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity."--
Provided by publisher.
Grades 4 to 6.
Children's - Grade 2-3, Age 7-8.
20220113.
Mathematics
Juvenile literature.
Geometry
Juvenile literature.
Entertainment & Games
Computers
Juvenile Nonfiction.
Video & Electronic Games
Games & Activities
Juvenile Nonfiction.
software
Computers
Juvenile Nonfiction.
Minecraft (Game)
Juvenile literature.
ARCHITECTURE
Computer simulation
Juvenile Nonfiction.
Medvinsky, Michael,.
Minecraft and steam.
Minecraft and steam.